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AN ABSTRACT PUZZLE GAME
DESIGN PHILOSOPHY
The idea behind the redesign of "Imaginary" was to go for a more classic level by level sense of progression rather than creating an open world feel...
The goal was to create environmental puzzles that drive individual levels...
so essentially... one big puzzle per level rather than an area with multiple tiny puzzles... though that does happen in this prototype.
CONTENT
This version of the game holds 45+ levels.
CONTROLS
WASD = Movement
Space = Jump
Right Click = Activate Mouse cursor
A Michael T Moreno Game.
DEVELOPMENT CANCELLED
#puzzle
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