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Into the Light V3.5 [Windows]
Into the Light V3.5 [MacOS]
Into The Light takes place in an abandoned Victorian Village, where unknown forces have destroyed most of the village, leaving it inhabitable. You, the player, awake in the village without your sight and it's up to you to recover your sight to gain the full picture of the village around you. Assisting you on the journey is a series of pulses that highlight elements of the world and allow you to navigate through the village whilst your sight is depleted.
Into The Light was developed using a small group of Games Design and 3D Animation and Games students from Middlesex University London
Engine:
Unity3D
Credits;
Jonathan Ogilvie (Games Design)
Jonathan Cohen (Games Design)
Richard Koys (Games Design)
Nathaneal Hawthorne (3D Animation and Games)
Ommari Desir(3D Animation and Games)
Gabriel Francis (3D Animation and Games)
Into the Light was developed and tested on systems with the following configurations for user reference*:
Windows
Ryzen 2700X
32GB RAM
RTX 2060
MacOS**
M1 Pro (10C CPU + 16C GPU)
32GB RAM
*Performance will vary based on system configuration.
**MacOS build currently does not contain an Apple Silicon specific build, however systems with Apple Silicon chips will run the Intel version via Rosetta.
System Requirements***
Windows
4 Core CPU or better
8GB RAM (Minimum), 16GB Recommended
GTX 1060 or Higher
1GB Storage
MacOS
Any Mac (2017 and Higher Recommended) Supporting the Following Hardware;
4 Core Intel CPU or Apple Silicon Chips
8GB RAM, 16GB Preferred
AMD Dedicated GPU Recommended or Apple Silicon 8 Core GPU or Higher
1GB Storage
***Game may run on hardware with lower supported configurations, however performance may not be sustained as per internal testing. These hardware configurations are what I would recommend based on internal testing of frame rate and performance stability.






