Comments (5)
Hello, I finished your game and it was a nice quick game, I like how there was almost no technology and the atmosphere was good, although it feels like this city is for damned :) 5/5. Gameplay link is below:
YouTube: Fellowplayer
https://youtu.be/lUk5e4aiySc
So one could say this game is a metaphor for life. How we're constantly trapped on a small surface of what we can explore, what we know. We live our whole lives not knowing what lies beyond our knowledge or beyond our 'hanged city.'
Some stay and fix what is broken in their lives (retrieving the cogs) and live out the rest of their lives, while others would rather throw themselves headlong into the dark abyss of the unknown or into death, so that they can explore beyond their 'hanged city' and no longer trouble themselves with the limitations it brings.
I made this game as a submission for a course in my MSc in Sound Design. It is a short narrative adventure set in the city of Octavia from Italo Calvino's Invisible Cities.
Controls: WASD or arrow keys to move. Mouse to look about. Space to jump.
Game, music and sound design by Nick Cole-Hamilton.
Creaks by Antlers and Ro-nin.
Additional scripting assistance from Sandy Russell and Dr Jules Rawlinson.
Dialogue preformed by Tony Bradford.
Additional dialogue contributions from Tony Bradford and Robert Atkinson.
#adventure