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What do you think?

this looks like it'll be awesome!!! its giving me Melon Playground vibes, but awesome nontheless!

nice job

if the owner replies to this comment i will step 1.94 feet forward

Free

Jujutsu Kaisen 2D Strike

Version: 0.1.018 days ago
Scrapped build

The game is scrapped and abandoned

General Controls:

WASD - Character Movement

Left Shift - Sprint

G - Awakening

Itadori :

Cursed Energy Charge - E

Divergent Fist - M1 ( requires at least 35% of ce output )

Black Flash - M1 with at least 70% of black flash bar

Maximum Output Black Flash - G with 100% of the 120% potential bar ( Appears after Sukuna awakening )

Sukuna ( Itadori Mode ) :

Cleave - M1

Dismantle - R

Fuga - 2

Malevolent Shrine - 4

Gojo:

Reversal Red - E

Amplification Blue Pull - R ( doesn't do anything except turning the dummy your way )

Infinite Void - 4 ( requires awakening; one time use, since it makes Gojo bug out )

( don't ask me why the bindings don't make any sense )

#jujutsukaisen, #2D, #Fighter



all-ages
Intense Cartoon Violence

The game is out, but there is a catch.

So, i decided to finally add a playable version of the game, but i haven't been working on the game much ( and i don't think i will ) since my disappearance and now basically the game is abandoned.

There is a small chance that this game will get an update, but if it does, it will be just a polishing update like fixing some bugs and making the game more playable. The only problem is my messy code which isn't readable because i haven't left any notes

So that's why i decided to upload a scrapped build of whatever i have finished making till this day

Im not sure when i'll get back on working on this game, i have a lot to learn. So, yeah, from now on, development of this game is suspended. I hope you'll understand. But be sure to follow me! I will upload more fun games in the future !

This game actually has a decent amount of bugs that is hard to fix and takes a lot of time and patience. So im thinking of getting a proper beginning in gamedev and starting off making simplier games, so that im not gonna get overloaded with this game.