Comments (1)
Oh cool, 3 days is not a lot of time to put togeter a game. Concept is here, artwork fits. My biggest issue was with the storyline. It is waaaaaay to vague for me to connect with.
Dude, I totally understand that it's supposed to be vague (the name of the game is John Doe, after all) however, all I got from this plot was that some moderately unfortunate shit happened to John which culminated into someone shooting a bag of water. Ultimately forgettable & immensely unsatisfying until the end.
This last bit may be just me but I honestly didn't understand how the minigame thing worked. Did I click on the white arrows or use the arrow keys? The speed of the balls did fluctuate but it seemed random and not of my doing.
Speaking of the mini game thing I noticed that once I've won, the outline of the game area stays on the screen. I don't like it, it looks out of place on the background. Wow, just thinking about it makes me upset lol! I really do not like it at all.
Again, I am cognizant that this game was put together rather quickly so most of this is just to let you know for next time.
A moment's decision is enough to change the course of a life... Would you move on, or cling to the forgotten?
A game made in 3 days for 2015's #gamezanga jam
Made By:
Abdulmalik Zubailah (Narrator/Story Writer) @Malik_Zubailah
Abdullah Ahmad (Programmer) @iXabris
Anmar Al-sharif (Artist/Animator)
Rayan Al-sharif (Game designer) @BlueAngel288
Music By:
Faris Mohammed @TrojanFm
2Cellos
Sound Effects: freeSFX.com
#puzzle