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Awesome!

Wow, cool! :)

what is this and how to use it?

looks cool!

Jolt.NET

Jolt.NET is a gamejolt API wrapper which is deployed as a portable class library (PCL). Currently the wrapper implements all features of the GameJolt API in Version 1.0.

Source Code

The project source can be found on Github.

Supported plattforms

  • .NET Framework 4.6

  • ASP.NET Core 5 (untested)

  • Windows Universal 10 (untested)

Quick example

In this example I register a game in the API, authenticate an user and establish an automatic session ping.

		
			using Jolt.NET;
using Jolt.NET.Network;

class Program
{
    SessionManager manager;
    GameClient client;

    void Main(string[] args)
    {
        client = new GameClient("gameId", "gameKey");
        manager = new SessionManager();

        client.AuthenticationCompleted += OnAuthenticationCompleted;
        // The first authenticated user becomes the default user...
        client.AuthenticateUser("username", "token");    
    }

    private void OnAuthenticationCompleted(
        object sender, ResponseEventArgs e)
    {
        // ... and the default user will be used in all operations 
        // as long as you don't pass it in the parameters.
        manager.OpenSession();
        manager.AutoPingUser();
    }
}
		
	

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