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What do you think?

The Mussles On These Characters Feel... Wrong, Somehow...

i call this, SONICTASTIC

dunno why, but trying to boot up the game will have it crash on the startup screen, before I even get to any menus!

can you make 32-bit please

I legit don't know how to get into an actual fight. After selecting my character and color *which I assume is only one option* it's waiting for a player 2 prompt to select a character and such, even when I do against cpu or in training mode. The user interface while not the best would be fine if it wasn't so finicky. I had to ALT+F4 the first time I tried playing and couldn't figure out how to go back. You have to take your little pog for selecting a character and drag it to the upper left where the small arrow is and hit the confirm button. Either way though I can't get started, just a shame.

Free

JO Rush Version 0.6

Version: 0.6.0over 2 years ago
Free

JO Rush Version 0.6 - Win 32

Version: 0.6.0over 2 years ago
Free

JO Rush Version 0.6 Mac OS

Version: 0.6.0over 2 years ago
Free

JO Rush - SAGE Demo 0.5

Version: 0.5.0almost 3 years ago
The first public build of JO-Rush!

Hey there! My name's RetroX, and this is JO Rush. JO Rush is a 1v1 crossover fighter featuring characters from Sonic the Hedgehog and Jojos Bizarre Adventure. This fast-paced fighter is an on-going project, as is meant as a tribute to two of the most popular series in anime and gaming.

Version 0.6 is out NOW! Download and enjoy!

#fangame #action #sonicthehedgehog #jojosbizarreadventure #anime #crossover #multiplayer



teen
Cartoon Violence
Fantasy Violence
Realistic Violence
Animated Bloodshed
Language
Comical Shenanigans

By alternating between his aerial High and Low attacks, Sonic can do an aerial chain. This is a good way to deal a massive amount of damage all at once.

#sonic #sonicthehedgehog #mugen #fightinggames #fangames

These are the Standing and Aireal variants of Sonic's Low Attacks. The Standing version starts by stopping the opponent dead in their tracks, and ends by sending them flying. The aireal version keeps the opponent in the air.

#sonic #fangame #mugen

Hey there guys! Just a little update on updates. So I just recently started school again. My school work is very important to me and will have to come first. This means updates will be a bit slow for now. Sorry, but I hope you guys understand.

The Emerald Hill stage as it currently appears in-game. Certain background assets have yet to be created, so expect a more finalized version when the first demo comes out.

#sonicthehedgehog #sonic #mugen #fightinggames #fangames

YouTube
https://www.youtube.com/watch?v=7ltodI4XbiU
youtube.com

Just finished up some basic attack animations for Sonic. The first 2 hits are basic punches, with the last hit acting as a launcher.

#sonicthehedgehog #mugen #fightinggames #fangames

Here's a quick mockup of the Emerald Hill Stage! Note that while this does use the stages assets, the actual postioning and scale of certian things will change.

#sonic #sonicthehedgehog #fightinggames #mugen

Some basic animations for Sonic. If you're wondering why his palette looks weird, it's so I can have more control over what colors to use for each alternate color when I make those in Fighter Factory.

#sonicthehedgehog #sonic #mugen

So as of right now, I am in the middle of developing Sonic and another character. I will post screenshots and gifs with each bit of major progress, so stay tuned!