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What do you think?

The Mussles On These Characters Feel... Wrong, Somehow...

i call this, SONICTASTIC

dunno why, but trying to boot up the game will have it crash on the startup screen, before I even get to any menus!

can you make 32-bit please

I legit don't know how to get into an actual fight. After selecting my character and color *which I assume is only one option* it's waiting for a player 2 prompt to select a character and such, even when I do against cpu or in training mode. The user interface while not the best would be fine if it wasn't so finicky. I had to ALT+F4 the first time I tried playing and couldn't figure out how to go back. You have to take your little pog for selecting a character and drag it to the upper left where the small arrow is and hit the confirm button. Either way though I can't get started, just a shame.

Free

JO Rush Version 0.6

Version: 0.6.0over 2 years ago
Free

JO Rush Version 0.6 - Win 32

Version: 0.6.0over 2 years ago
Free

JO Rush Version 0.6 Mac OS

Version: 0.6.0over 2 years ago
Free

JO Rush - SAGE Demo 0.5

Version: 0.5.0almost 3 years ago
The first public build of JO-Rush!

Hey there! My name's RetroX, and this is JO Rush. JO Rush is a 1v1 crossover fighter featuring characters from Sonic the Hedgehog and Jojos Bizarre Adventure. This fast-paced fighter is an on-going project, as is meant as a tribute to two of the most popular series in anime and gaming.

Version 0.6 is out NOW! Download and enjoy!

#fangame #action #sonicthehedgehog #jojosbizarreadventure #anime #crossover #multiplayer



teen
Cartoon Violence
Fantasy Violence
Realistic Violence
Animated Bloodshed
Language
Comical Shenanigans

Hey guys, sorry for the lack of updates. Just finished my finals the other week, and moved back home for Christmas break, but more updates will be here tomorrow!

What would a fighting game be without the iconic Parry? This will be a universal mechanic, like the Attack Cancel

#sonic #sonicthehedgehog #arcade #mugen #fightinggames #fangames

QCF + Heavy Attack: Quick Burst

Sonic boosts forward, Sending the opponent upward. Sonic can cancel the attacks' endlag with a jump, which can lead to air combos. If you're close enough, you'll end up behind the oppnent, making this good for mixups.

QCF + Low Attack: Blurring Upper

Sonic jumps upwards and knees his opponent, sending them upward. Pressing the Low Attack Button when this move hits will allow Sonic to follow up with an overhead kick.

#sonic #fangame #arcade #mugen #fightinggames

QCF + High Attack: Air Dash

Sonic jumps forward in a Spinball, covering a fair amount of distance and dealing a fair amount of damage.

#sonicthehedgehog #sonic #fangame #arcade #mugen #fightinggames

The following 3 posts will showcase all of Sonic's Level 0 Specials

#sonicthehedgehog #sonic #fangame #arcade #mugen #fightinggames

YouTube
https://www.youtube.com/watch?v=9NpnxYivX5w
youtube.com

The last of Sonic's normal attacks: The Heavy's. His Standing and Aireal Heavy's send the opponent flying backwards, making them great combo finishers. The Crouching Heavy is a launcher, and can be a combo finisher or an extension.

#sonic #mugen #fangames

Sonic's crouching Low Attack will trip the opponent. You can use the time that your opponent is down to charge your meter, or use it once more on your grounded foe.

#sonicthehedgehog #sonic #mugen #fangame #fightinggames

Small Update: Tweaked the flow of Sonic's aerial chain, since the original felt a bit stiff.

#sonic #fangame #sonicthehedgehog #mugen #fightinggamges