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Jumping Jeeves
Made for #LDJAM 37 in under 72h the theme was one room.
This game is about love and affection. Affection towards the lovable beings of love and friendship, that we call cats. Those sweet furry little demons are out there to push your stuff from the shelves all the time. Time to become Jumping Jeeves, the savior of idols.
You are supposed to save your lords belongings, in order to keep your job, and save money. But you really don't want to pick every and each item that drops
Since damage causes loss of life, you dummy. ;)
To gain life, pick up the lucky cat
You catch the items with your silver platter, like a true butler does.
to answer the age-old question: "WHAT ARE THE CONTROLS?!?"
Your mouse.
Edit: Looks like Unitys WebGL doesn't support lowpass filters for the sound, which is a shame. So the real experience can only be heard with the downloadable version.
Joel Polso (Coding)
Kim Högnabba(Coding)
Kim Kupiainen(Sound/Music/Game Design)
Kaisa Tuulenkari(Background art / concept art)
Niklas Hästbacka(Pixel-Art and 2D animation)
Riku Laakso(Voxel models, items that drop)
Mikael Priuska(3D model and rigging of Jeeves)
#arcade

