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I knew that my true purpose was always to dodge bullets and crush giant insects
(Not an edgy memelord game)
When my sister disappeared, she left a game on three gold discs, which is very strange because PS1 discs aren't supposed to be that color. It was the strangest action adventure I ever played, and almost definitely religious propaganda of some sort, but inexplicably, I'm recreating it in Unity.
Anyway, that's my cover story. In game, the story seems to be about the conditions that might occur if "furries" come into reality; beings who are humanoid animals, genetically, but are also treated miserably. Interestingly the main character is said to make a game herself, but I wonder if she's just a Mary Sue. I replaced some of the dialog to make it more relevant today.
The gameplay is unusual in that it's a platformer with bullet curtain elements. It looks like an I Wanna be the Guy fangame, now that I think of it. But I'd still call it an action-adventure, sure. Sorry if it isn't too accessible, but maybe you can find "hidden test" useful.
So far I just managed to recreate the demo mode, which activates when you set a flag in the save block. This was also strange because it implies internal distribution and experimentation.
If you dare to play it yourself, it's here now. There are lots of secrets to find. Good luck. I will complete the rest of the game faster depending on how many donations I receive, but I don't expect much. How much does $ really matter?
Default controls: keyboard
WASD = D-pad
Space = X (Jump/Confirm)
/ = Square (Weapon/Cancel)
. = Circle (Melee)
, = Triangle (Item)
Q = L1
E = R1
1 = L2
3 = R2
Esc = Start (Pause menu)
~ = Select (Inventory)
If you don't like it, remap it in the settings menu. There is a Unity bug in which she thinks the arrow keys are all Print Screen; if that happens, press Num Lock and try rebinding again.
youtube showcase, for music and gameplay previews:
https://youtube.com/channel/UCb6H9d-lJat859Tocan31lQÂ
 gamedev serverÂ
https://discord.gg/GBEPhjW6S8Â
 panhandling