Comments (1)
Nice concept! I really like the miniature areas that automatically zoom in. There were a few issues with the Linux build, however. First, the movement is really erratic. It sometimes moves slowly, othertimes character will fly across the board until hitting a wall. It makes it difficult to control.
Second, the linked in SDL version seems to have some PulseAudio bugs. There is a segfault:
$ ./LazerMaze
Assertion 'm' failed at pulse/mainloop.c:921, function pa_mainloop_iterate(). Aborting.
Aborted (core dumped)
Starting the game with a different audio driver works as expected. Setting the SDL environmental to alsa, for example:
$ SDL_AUDIODRIVER=alsa ./LazerMaze
You are trapped in the Lazer Maze, can you find the way to the goal?
Made for #gamedevjpjune2018
This game contains color mixing puzzles so it might not play well if you're colorblind :-( Maybe that can be improved in a future version.
#puzzle
Nothing has been posted to this project page yet. Check back later!