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What do you think?

Nice concept! I really like the miniature areas that automatically zoom in. There were a few issues with the Linux build, however. First, the movement is really erratic. It sometimes moves slowly, othertimes character will fly across the board until hitting a wall. It makes it difficult to control.
Second, the linked in SDL version seems to have some PulseAudio bugs. There is a segfault:

		
			$ ./LazerMaze 
Assertion 'm' failed at pulse/mainloop.c:921, function pa_mainloop_iterate(). Aborting.
Aborted (core dumped)
		
	

Starting the game with a different audio driver works as expected. Setting the SDL environmental to alsa, for example:

		
			$ SDL_AUDIODRIVER=alsa ./LazerMaze
		
	

You are trapped in the Lazer Maze, can you find the way to the goal?

Made for #gamedevjpjune2018

This game contains color mixing puzzles so it might not play well if you're colorblind :-( Maybe that can be improved in a future version.
#puzzle



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