Comments (42)
so um, i found a few things that might not be too important but i thought i'd point them out anyway.
In the menu, there's a chance that the dialogue box and the small stats box will just appear on inconsistent sides.
pretty sure it has something to do with these lines of code in the dialogue's create event:
and the menu's step event:
sometimes when you're encountering monsters, the heart will just go off-screen and the battle will never start.
now these are just small stuff that aren't really too important, but in undertale the battle box's size is 5, not 4. the font undertale uses for the stats in the battle isn't crypt of tomorrow, and in undertale the bullets don't fade away. instead they just, disappear.
but yea. that's pretty much all i have to say lol. really cool engine ngl! it's hard to find good undertale accurate public undertale engines, so i think this'll be a huge help to people who need one.
I have a problem where the battle system does not work. When importing into GM I imported the playable version, could that be the reason? Or is it something else?
THANK YOU
Not going to lie, this is one of the best engines I have seen. I have a few plans related too it ;)
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LEADTUNER - A project made to help people make Undertale fangames with GameMaker:Studio 1.4.X easier!
It contains:
Full working overworld, shop, battle systems
Additional advanced menu
Almost perfect copying of Undertale graphics and movement
A lot of cool stuff added just-in-case
Lots of LOVE!!
To use it properly, we've got Instruction List. To understand what it states however, you might need advanced knowledge of GameMakerLanguage.
Without further, unnecessary ado, let's get right into Making!
Tags:
#undertale #fangame #engine #gamemaker #game #maker #studio #language #retro #textadventure