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Comments (11)

What do you think?

The game mechanics are little bit strange (?) - but I think, it's not necessarily a problem, and what you're trying to accomplish here, looks like an interesting project. The environment is very atmospheric (I especially like the village levels, you've published on your facebook page), and the minimalistic graphics with the western-fantasy (?) theme works really well.

looks great so far! Really like your approach. Making the player feel not like "the big hero" reminds me of my own project and im looking forward to playing! :D

Pretty good for a limited graphics game. I thought it was fun for a while.

Please hit that like button if you find the game interesting =]

Despite this not being my favourite game genre I liked the graphics so I gave it a try. However, I became disinterested due to the painfully slow movement.

Light of the Locked World is a fantasy role-playing game.

Enter a developing world of Kayos, try to start a new life, and become entangled in a fight against an existential threat.

Planned features:

  • Open and atmospheric world: Freely roam in a world with lively settlements, vast meadows, desolate deserts, and treacherous ruins.

  • Capable characters: Interact with the world's inhabitants that can help and fight each other, gain experience, take and equip items, belong to factions.

  • Persistence: Characters and environment are persistent, the results of your actions are preserved indefinitely.

  • Intense combat: Conquer the lawless lands with the game's real-time combat system - wield magic and medieval weapons, perform and dodge deadly attacks.

  • Become powerful: Equip your character with weapons and armor, master combat and crafting by leveling classes, earn faction respect, learn spells.

  • Play together: The game has local multiplayer support for two players - cooperate to overcome challenges or compete for territory and resources.

Let's talk!

Got questions, suggestions, or need help with the game? Leave a comment and I'll do my best to reply.

#rpg #fantasy #multiplayer #coop #pvp



teen
Mild Cartoon Violence
Animated Bloodshed

LOTLW Devblog #13: Progress report

Today I have implemented the item storage system!

Next: The save system!

I'm done with: Statistics + Quest log + Notes + Achievements!

Three more features - item storage, save system, avatar customization - and I can start polishing/making content!

Working on a proper quest log. Supports new features: Players will be able to do multiple quests at the same time, the log instructs how to start the quest and has the text about how the quest was finished, including the rewards for completing it.

The map is finished - I have started working on the "Logs" UI page. It's a page to access quest log, achievement list, statistics tracker, map, and notes.

I've been working on the in-game map system. Today I have added location and point of interest names to the world map. Now it's very close to being finished.

LOTLW Devblog #12: The Vision

Work in progress palette - this is almost all of the colors the game uses.

Today I have added a laboratory to the town of Locul: It will be possible to buy alchemical materials from a merchant in it and use a device called alchemy vat to create disinfection fluid which is used to create healing kits!

LOTLW Devblog #11: Crafting