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Lyra is a third-person shooter game created in Unreal Engine 5, by Epic and revised and packaged by Lazymanzoid.
I DONT OWN THIS GAME! I just revised and packaged it so you dont have to download project file for it.
Lyra is a learning resource designed as a sample game project to help you understand the frameworks of Unreal Engine 5 (UE5). Its architecture is designed to be modular, including a core system and plugins that are updated regularly along with the development of UE5.
Cross-Platform compatibility and scalability.
Online Multiplayer and cross-play support for Epic Online Services and Console Online Subsystems.
Features a choice between three different Game modes: Elimination (Team Deathmatch), Control (Capture the Control point) and Exploder (a top down party game).
A customized Gameplay Ability System.
Niagara FX.
Unreal Motion Graphics (UMG) widget classes and UI Icons for the project's gameplay concepts including menu settings, controller key sticks, and displays for health, mana, and ammo. These UI features are designed with modularity so you could use their systems in your own game independent of Lyra.
Optimized, hand-crafted content including locomotion animation assets, sounds, and a weapon system compatible with any Pawn.
New UE5 Mannequins, Manny, and Quinn. These Mannequins are playable characters that share the same core skeleton hierarchy as MetaHumans, with a compatible animation system.