
Keep of the Infernal Heroes
Old school RPG/Dungeon Crawler/Adventure #retro
https://www.youtube.com/watch?v=JWFMF66otWM
Overview video added to help,

https://www.youtube.com/watch?v=2Mc9eTb8idY
After much thought, I felt some short video tutorials might make for a more streamlined Help Menu. First video edited and added for Character Selection and incorporated in UE4.

Next update will be to extend the help with graphics and clearer instructions. Hopefully will have something over the next few days.
1.1.39 Fixes below implemented, also fix to RNG on weapon for attack speed which was calculating incorrectly.
Saving in the Hall of Heroes has been updated to work better. Graphical update when char is selected to no longer show the portrait. Combat icons fixed, removing an equipped item now removes the corresponding combat button. Fixes available next Build.
Coming next, updates to combat system, fix to possible select char issue and reflect adding char to party with graphical update to portraits. Please note current version does not require keys to be found to open doors to allow easier testing.
Updated game name in output package to be more in line with final name.
1.1.38 Damage numbers now displayed above monster with colours corresponding to char that is producing the damage. More monster types processed ready to add to assets.

Coming next, display of damage to monsters will now show amount as a floating value above the monster. Updates to backend in Character sheet, also changes to UI for display of buffs/debuffs of weapons and armour.
V1.1.37 New items added to equipment list. Added multiple special damages and resists for more combat variation and tactics. Resists and damage also added to Item Info UI.