Comments (4)
Hi, im here from Youtube.
So i got only until level 17.
But still the asmosphere was very good to be scary.
And i think for many Months, maybe even more than a year i really cant remember when last time i had this strong goose bumbs.
Even if it was very short. It was fun.
My adivice to this game, that the labirith structure, should be more complex, like non eucludean-space!
So it repeats somehow, or the way become like a loop upwards.
Or maybe some rooms, that it will be teleported, that the player did not even notice, that he is on a other map, with no escape. And the last thing what will happen in this map, is that he will intruded from these creatures from all corners.
In my view the best horror game is, when the player is despairing.
To make a crazy game, it's needed at first become crazy (AS AN PHASE OF COURSE) (if that makes sense xD)
Sou um brasileiro, vi seu vÃdeo no YouTube, e fazer um jogo em Assembly é realmente um esforço que merece ser reconhecido, parabéns para você e sua criação, apenas não pago pelo seu jogo pois realmente não tenho dinheiro no momento, mas se eu pudesse eu pagaria, você merece, está de parabéns pela sua criação
Game Soundtrack
WARNING: The game contains elements that may be considered startling.
MASMZE-3D is made almost entirely on x86 Assembly and native WinAPI procedures with the help of the Microsoft Macro Assembler (MASM32).
Controls:
• WASD - Move
• Mouse - Look
• G - Place glyph (can be used for marking, navigational aid)
• Esc - Menu
• F4 - Toggle fullscreen
• Look down to see compass or map (if you have any)
Check out the horrific source code: https://github.com/GreatCorn/MASMZE-3D
...and a scary source port: https://github.com/GreatCorn/LAZE-3D
Credits:
External libraries:
OpenAL Soft v1.15 by kcat & Co. Additional credits and links to the original OpenAL: openal-soft.org
stb_vorbis from stb by Sean Barrett: github.com/nothings/stb
3D models by Yevhenii Ionenko (aka GreatCorn)
Game coding by Yevhenii Ionenko (aka GreatCorn)
Sound effects & sound design by Yevhenii Ionenko (aka GreatCorn) and freesound.org
Visual design & textures by Yevhenii Ionenko (aka GreatCorn)
The game's code, not including the external libraries, is licensed under the GNU General Public License v3.0. The game's assets are licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
© Yevhenii Ionenko (aka GreatCorn), 2023-2024
Animated Bloodshed
Brief Nudity
Comical Shenanigans