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Mercuralia
Mercuralia is a mix of first-person exploration and visual novel elements. It takes about 45 minutes to complete.
CW: for brief descriptions of bodily harm and some coarse language.
Controls:
MOVEMENT: INTERACTION: TEXT:
[WASD] to Walk [E] to Interact [ENTER] or [CLICK] on text box when prompted to advance dialog
[SPACEBAR] [B] to use Binoculars
to Jump [ESC] to open
[SHIFT] Pause Menu
hold to Run
Graphics options and a chapter select feature can be accessed from the main menu.
Developer Notes 2/23/24:
Mercuralia was a testbed to for a lot of new ideas around worldbuilding and graphics. Visually some of my big inspirations were block printing, the sculptures of Antoni Gaudi, and deep-sea landscapes. Like my other projects, it draws on conversations and imagery from dreams. I think it'll be the last project to use the 'walk around and interact with stuff' structure for a while.
Along with the game I also included some process artwork made during development which is collected in a short booklet 'MercuraliaSketchbook.pdf'.
The project will mostly remain as is, though if anyone experiences majorly game-breaking bugs I'll try to address those.
I hope you enjoy.