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This is a game about a man searching for his stolen artefact.

This is a story about finding a solution when you are not able to beat up ennemies.

This is a tale about knowing people enough to break them in pieces.

When Milosevitch realize that he won't defeat the henchmen of Stanislas (this lousy piece of trash!) only by force, he stands out of the garbage container he was stuck in and start thinking about what could be their weakness, and begin his journey, investigating the neighborhood in search of informations. Only this way he will be able to reach Stanislas (this lousy piece of trash!) and retrieve what he stoles from him.

This is a story driven 2D platformer where you speak and investigate. No ennemies, no combat.

Demo is out, available soon!

Controls:

  • keyboard: arrow to move, ctrl to jump, space to interact.

  • Gamepad support.

Team:



all-ages
Mild Cartoon Violence
Alcohol Reference
Drug Reference
Tobacco Use
Mild Language
Comical Shenanigans

Demo is out!

Dev Diary #2 about Timelines in GameMaker and annoucement of the demo release

New environnement sneak-peek: the sewer area

First post!