Comments (3)
the concept gave me a good chuckle. was smiling the whole way through, and also liked the innovative gameplay idea. the arrow being colored based on the launch strength is a good game-design choice, it allows the player to form a strategy like.. "platform 1 i aim here and wit for yellow, then i aim here and wait til its just mustard-green". this could be expanded into a much longer game. :D
Realy Fun!
I like it, it is a really fun concept. :)
Devblog - QuietBenchZen.com
Postmortem - www.QuietBenchZen.com/game-jams-sleepy-tower-defense-and-nested-catapults/
Originally created for Weekly Game Jam #172, "Catapult", but has since been updated. Details of the updates can be found in the update devlog here.
Art
Kenney - All art assets
Sound
SmartSoundFX - Forest/Snow Ambience
GameMaster Audio - Rain Ambience, Win Sound, Confirm Rotation/Power Sound
WOW Sounds - Loss Sound
EvilMind - Catapult Sound
Font
Kenney - Kenpixel High