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You thought he was dead...
You were wrong.

Mechanics:

Always listen closely, to know when they are near. Some may hide, but others will distort. Some may appear far, but they really aren't, they're close. Accuracy matters. Everything that moves has weak points, aim for their exposed joints.

Story:

It's been nine-years, you barely remember that day. But you know it happened anyway. You know what you saw. Or do you? You have the evidence, but nobody believes you. Find the source, and fight your past.

Credits:

Coders/Modellers:

EctoNightmare (Me), Quack

VAs:
The Wrath/Revenant/S: EctoNightmare (Me)

Dates that matter: 11/19/2000 (7:00 PM), 11/22/2000 (11:00 AM), 11/19/2003, 5/08/2009

#fnaf #freeroam #survivalhorror #FPS



mature
Intense Fantasy Violence
Realistic Violence
Blood and Gore
Alcohol Reference
Drug Reference
Language
Crass Humor

Characters: 100%
Enemies: 100%
Enemy AI: 0%
Allies: 100%
Ally AI: 0%
Story: 27%
Models: 3%
Movement Controls: 0%
Character Concept Images: 0%
I only just started modelling. All good things take time.

You are the light that cuts their darkness. -M

You are their savior, S. You are the dawn to end their night.

Characters: 100%
Enemies: 100%
Enemy AI: 0%
Allies: 100%
Ally AI: 0%
Story: 25%

Lots are going well for the characters, and story.

They want your help.

Okay which engine should I use? Both are C#, and both are at least semi-lightweight.

  0 votes Voting finished

Ghosts can be around every turn.

Announcement:
I updated the description to include main mechanics of the game, not all of them. Also listing myself as a VA, since I know the character very well already (I wrote him), anyways that's all.

- EctoNightmare