Comments
(Real title pending)
Nuclear Moss is a fast-paced twin-stick style shooter. The current demo could be described as a vertical slice of what is to come should I continue with the project. It currently
features:
Six different characters (not in looks though), each with their own stats, attacks and abilities. You'll also need to unlock half of them!
Six different enemy types with a few sub-types. Yes, they're all re-colors of the same sprite.
A world map with what would constitute a "world's" or "zone's" amount of content.
A final boss awaiting at the final level. Some characters perform far better against him than others though.
An unending arcade mode once you're done with the main levels (you'll also have to unlock it). The algorithm will sometimes generate really annoying enemy waves.
Controller (xinput) support at a basically proof-of-concept stage. It's rough, but it works.
Tell me:
What you think! I'd love some feedback on stuff like: character balance, game performance, enemy behavior, or just about anything else that comes to mind!