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Comments (492)
FNAF VR Before FNAF VR
Hey Creator.
You really did a great job on this one. So i make a video of it. I did it with the Oculus Rift. I saw it on the site of "Theriftarcade" And i was like "Yeah sure why not" :) So i hope you enjoy it. It really scared me.
I hope you also like the Thumbnail :) ENJOY!!
I made a gameplay! https://youtu.be/Bsy68SSVXLQ
lol i found this at a vr convention in my city's comercial center
You should really try making something like this for FNaF 2. I'd LOVE to see that!
Free
One Night(s) at Freddy's 3D (Desktop, Oculus Rift & HTC VIVE)
This version will run on desktop (ie screens) and virtual reality devices (Oculus Rift or HTC VIVE). Oculus 1.3 or greater required for the Rift and SteamVR required for the HTC VIVE.
Free
One Night(s) at Freddy's 3D (Oculus 0.7 Legacy)
This is the latest version of the game for Windows and will run for both screens and the Oculus Rift. No need for separate versions. Requires Oculus runtimes 0.7 to 0.8 for the Rift. For previous Oculus runtimes get the old Oculus Rift edition in the downloads list.
Free
One Night(s) at Freddy's 3D (Old Oculus Rift Edition - Runtime 0.4.4)
This is the old version of the Oculus Rift specific build, which works on Oculus runtimes 0.5.0.1 and earlier.
Playtest using the HTC VIVE and the Oculus Rift CV1 (consumer edition):
https://www.youtube.com/watch?v=EuLETP93AcY
Highlight video of the developer's mass-test session around the release of v1.1:
https://www.youtube.com/watch?v=XWB-SCWAuHI
Here's a video of All-20 Party Time mode finally conquered (spoiler warning):
http://www.interleave-vr.com/youtube-proper-player.php?v=ju8i03k36dw
When I found out that the Five Nights at Freddy's were all built on a monoscopic game engine incapable of delivering virtual reality experiences (people playing the original games on their Rift in 2D fullscreen without head tracking are NOT playing FNAF in VR let's be very clear, that type of experience is terrible and actually damaging to VR and the game itself), and wanting to see this type of game more than any other running full out in proper virtual reality, I figured I had no choice but to try to make my own version, staying as close as possible to the original 1st game all while re-arranging the elements so the concept suits VR nicely.
As a good method of expediting the process, I started this build as my learning Unity project. One where I could practice new mechanics, new design tricks, lighting, textures, etc. This caused me to work on the project far more often that I would've, given I have immediate need to improve my knowledge of the engine.
The end result is now a fully playable 1-night version of the 1st game, albeit with some limitations, but still trying to stay as true to the FNAF theme as possible.
This game can be played in the Oculus Rift CV1 and DK2, SteamVR's HTC VIVE and can be played on monitors, both in 2D and in 3D (Side by side, over/under and anaglyph (red/blue) formats)
[Credits]
Game developed by Chris C in Unity 4 and 5 Pro
Based on Five Nights at Freddy's by Scott Cawthon (FNAF poster property of Scott Cawthon)
Animatronic model credits:
http://steamcommunity.com/sharedfiles/filedetails/?id=369347404
I6NIS: Modelings and UV mapping
Splinks : Rigging, Texturing, Photoshop Files, all the other jazz
#horror #vr #fnaf
Cartoon Violence
Mild Fantasy Violence
Realistic Bloodshed