Comments (3)
Oh! Sorry about the middle click thing, i had some trouble with it too (in the webplayer builds, this is why there is no webplayer/html5), will investigate a little and fix it if it's possible! (If it's possible I will also provide a web build)
Interesting game. I liked it but it was difficult to use the 3rd button since I have windows 8 and when you use that all the programs pop up. Anyway, I made a review/gameplay video here if you wanna check it out: https://youtu.be/6av0DcJ4FyQ
Keep up the good work!
Gran Juego, los ataques especiales son un poco dificiles de hacer al principio (yo al menos no entendi como se hacia el la informacion ) esta muy bien para haberlo hecho en tan poco tiempo, pero el mago es demasiado lento por lo que es demasiado vulnerable
Path Of The Ninja
A game made in 3 days for Ludum Dare 35. (Theme: Shapeshift)
A constantly changing ninja is on his way to become the very best. Fight to get the highscore!
Please read below, as there are no instructions ingame
Controls:
You can move around with WASD
You use moves with each of the buttons in the mouse (Check characters below for more info)
You can exit the game with Escape
Characters:
Ninja
You start with this character
Weak but fast
Left:
Throws a knife moving towards the mouseRight:
Powers up the next knife launch (damage is multiplied by 3)Middle:
Increases shooting speed to ~2 knives a second for a moment
Mage:
It's almost in the same level than the ninja
Very slow but huge damage
Left:
Throws a fireballRight:
Increases speed for a moment, useful to evade an attackMiddle:
Throws 3/4 fireballs in random directions. Use when a lot of enemies are around you
Engineer:
It's a powerful class, but must be used wisely
Medium speed, medium/big damage
Left:
Short range meele attack with decent damage.Right:
Medium range meele attack with fairly good damage. Kills projectilesMiddle:
Places a turret. It will shoot at enemies constantly, deals low damage per hit,
but will keep shooting for a long time
Mechanics:
In the game, instead of simply leveling up or switching characters, you become whoever you kill (If he is a bigger level than you). If you get killed though, two things may happen:
You become the enemy who killed you if he is underlevel
You die if the enemy is overlevel or the same level
Known Issues:
The game is overall, poorly balanced
Sometimes enemies may stop spawning (Rare, may not even happen anymore)
The engineer AI is useless in 1v1 combat
Thank you for playing! :)