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Pretty cool game. I included it in part 12 of my Lowrez Jam compilation video series, if youd like to check it out :) http://youtu.be/LfyjpMdT2D0
Simple classic rogue-like in 32x32 resolution (upscaled for playability), made in <48h for the #lowrezjam
Controls:
*Arrow keys/WASD/ZQSD*: Move character (enemies are fought as you bump into them, and items are picked up and used automatically)
Left mouse click on playable area: Scan enemy (shows stats of enemy on selected cell, if any)
Left mouse click on menu/shop plus signs: Upgrade stats (if available)/buy item (if enough gold)
Left mouse click on menu/shop return arrow: Close menu/proceed to next level
Escape/P: Toggle menu
M/N**: Toggle mute Music/Noises
The game progression, interface and items are meant to be discovered as you play, but if you're confused/curious, there's a manual at http://pixelrogue.gabrielveiga.com/manual.html
Technical mumble:
Built in ActionScript 3 + Starling (though the graphics are flash sprites, not starling ones);
Title made in Photoshop, everything else generated in code;
Music made in SunVox;
Sounds generated in Bfxr.
#rpg