Comments (2)
I agree with Ben. If each level would've been a surprised, instead of being forewarned, then it probably would've been much more entertaining, and not seem like a stale set of levels. 3/5
Hey I played your game, and I think you've got a lot of potential here, but it's all sort of ruined when you're told exactly what each level is going to be. I mean, you don't need to tell me that the colored objects aren't solid when I'm standing in thin air. And I can clearly see that I'm upside down. If you get rid of the unnecessary text, then it would introduce a surprise factor and get people wondering what the next level will be like. Also this might just be personal preference, but I felt like the player jumped waaaaaay too high. The high gravity felt more like normal gravity to me. So yeah, cool game, and keep up the good work! :)
This is an unusual platformer...
play to understand what I mean
#platformer