In this game you can play as all the Animatronics from FNaF 4 ranging from Plushtrap To Nightmare.
Will you be able to kill the Crying Child before the Clock strikes Six?
Mechanics:
Nightmare Freddy
Freddy can't jumpscare the player if the Freddles Counter isn't higher than 3.
To summon a Freddle, you have to Left-Click when the Red Line is on the Red Part of the Line on the bottom of the screen.
The kid can easily get rid of the Freddles when facing the bed
If the Clock hits 6AM, it's Game Over.
Nightmare Bonnie
To kill the kid, you have to make your way through the Left Hallway and into his room.
When you're in the distance there's a chance the kid will come to shine his light at you, which will reset your system to crash and teleport you back to the begginning.
When you're near the kid, however, there are two possible outcomes. Either you get flashed, causing you to malfunction and kill the kid in an instant, or the kid hears your breathing and closes the door on you, which will reset your system to crash and teleport you back to the begginning.
If the Clock hits 6AM, it's Game Over.
Nightmare Chica
To kill the kid, you have to make your way through the Right Hallway and into his room.
When you're in the distance there's a chance the kid will come to shine his light at you, which will reset your system to crash and teleport you back to the begginning.
When you're near the kid, however, there are two possible outcomes. Either you get flashed, causing you to malfunction and kill the kid in an instant, or the kid hears your breathing and closes the door on you, which will reset your system to crash and teleport you back to the begginning.
If the Clock hits 6AM, it's Game Over.
Nightmare Foxy
In the beginning, you will be able to choose the path you will take to him into the kid's bedroom.
"Left Side" will take you through the left and "Right Side" will take you through the right.
When you're in the Main Hallway, you can only move when the Kid isn't facing any of the two doors.
If you somehow get flashed in the far end of any hallway, your system will crash which teleports you back to the begginning.
When you get into the room, you can't kill the kid just yet, you have to hide in his closet until you slowly get out of it, so you can get that win
If the Clock hits 6AM, it's Game Over.
Nightmare Fredbear
Fredbear can be found in the back alley. He is the most common "Back Alley" animatronic
You start in the Main Hallway. There, you can choose where to go next. You can either go to the Left Side, Right Side, Closet, and the Bed.
When in any of the two hallways, you can only move when the Move Time is zero. Get through any of the two hallways to kill the player.
When in the closet, you can only move when the Move Time is zero, clicking the Click To Advance will kill the kid.
When on the bed, you can only move when the Move Time is zero, clicking the Click To Advance will kill the kid.
If you get in the kid's room, you win.
If the Clock hits 6AM, it's Game Over
Nightmare
Nightmare can be found in the back alley. He is the rarest "Back Alley" animatronic
Nightmare is twice as fast as Fredbear. He also doubles your final score. He is the most overpowered animatronic in the game
You start in the Main Hallway. There, you can choose where to go next. You can either go to the Left Side, Right Side, Closet, and the Bed.
When in any of the two hallways, you can only move when the Move Time is zero. Get through any of the two hallways to kill the player.
When in the closet, you can only move when the Move Time is zero, clicking the Click To Advance will kill the kid.
When on the bed, you can only move when the Move Time is zero, clicking the Click To Advance will kill the kid.
If you get in the kid's room, you win.
If the Clock hits 6AM, it's Game Over
Plushtrap
Plushtrap can also move when the "Move Timer" hits 0.
When Plushtrap gets on the X, if the kid doesn't turn on his flashlight in the next 5 seconds, Plushtrap will jumpscare him.
If he does turn on the light, Plushtrap will fall on the X.
If Plushtrap succeeds into jumpscaring the kid, then, the actual night will begin normally, at 12AM.
If Plushtrap fails to get on the X before the timer runs out or is flashed when on the X, the night will begin at 2AM.
Credits:
In-Game
Programming and Game Design By Me
Renders by Me
Nightmare Models By Emil Macko
FNaF 6 Map By SonFan 2
Most Textures are Taken From FNaF
Some Sounds are Taken From FNaF
UI by Me
Game Made With Clickteam Fusion
Game Page
FNaF 4 Map By The 64th Gamer
I made a game engine you can use to make your own Fun With Plushtrap minigame found in FNAF 4. Check it out if you'd like to