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Pocket Dimension Clash Coding Wip Live Final Boss

Nice to see an update on this :) i really love your OpenBOR & Mugen works!

when do you'll update on this project?

PSP?

=============== ABOUT ===============

Pocket Dimensional Clash 2 is a beat 'em up game, like the good and old Streets or Rage, Final Fight and many others and its a spiritual successor from the original Pocket Dimensional Clash, for Mugen engine.

The game is still in early stages, so any feeback is very welcome!

#=============== UPDATES ===============

Version 2.12

  • 17 playable characters in total (unlockable)

    • Customized controls - Choose between Classic Controls (with motion controls such as D, F + Attack) or Modern Controls (Pressing just one button + directional pad).

    • Works on official platforms: Windows, Android and Linux (not tested).

    • Does not work on platforms such as WII, PSP and any legacy platforms.

    • Adaptative Difficulty

=============== HISTORY ===============

You will go visiting different dimensions (games), fixing the timeline (Like in the Exiles comics) lead by Blink (Marvel, ClariceFerguson(Earth-295)).So you will see chars from different games together.

Playable chars until now (can be changed on the future)

roster_sm.png

=============== INFORMATION ===============

  • NES-like styled graphics only (not a straight NES style, but close to that)

  • NES-like sounds and music, with some made by myself.

  • 4 players

  • Initial roster of 4 or 5 playable chars. You will unlock more chars once you progress in the game. I am targeting something like 20.

  • NPC chars which helps you through the game.

  • Made using the OpenBOR engine. You can know more about the engine here: http://www.chronocrash.com/forum/

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If you have already finished the game, please share your feedback with me by accessing this form (caution, contains story spoilers) https://pt.surveymonkey.com/r/HPQPPYB

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=============== BACKGROUND HISTORY ===============

Pocket Dimensional Clash was one of my fullgame projects done for the Mugen engine, back at 2010.
In fact, its an evolution of a very old project, from 2002.

You can check the Mugen version, which won't be developed anymore (at least, not for now), here: http://brazilmugenteam.com/chars-2/chars-ilusionista/pdc-beta-released/

Mugen videos at
http://www.youtube.com/playlist?list=PL43A91862FC3FDD36

There were many reasons to stop it: the roster getting too big, I've developed a great template but it was very time consuming and a bit hard to code, the clash of styles (HR effects on NES sprites, something I liked on the past but now I just hate), the move for the Mugen 1.0 would be VERY tedious to do (since I use Z plane and the newer version of mugen doesn't have it anymore)...you got the picture.
#action



all-ages
Mild Cartoon Violence
Comical Shenanigans
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Golden Axe 2 first stage

Golden Axe meets Dragon Force and Breath of Fire

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Guile and Morrigan versus Rugal

KO Finish screen

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NES TMNT Bonus stage

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Entering Abobo

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All hyper moves so far - Pocket Dimensional Clash 2

Morrigan transformations

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Ranmaru, from SNES "Battle Master: Kyuukyoku no Senshitach"

Who is that Pokemon?