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Possessions is my Semester Project for IMS 466 Fall 2017. It is a game I've been wanting to make for years, so I figured this was a good way to get that process started. This is the playable prototype for what could be the first chapter of a larger game. This prototype was designed as a building block of what the gameplay of Possessions would be like.
You play as Camilla Anathorna, a poet who has retired to her family's old home to focus more on her work. However, in the isolation Camilla begins to realize that her mind is becoming unraveled. She soon discovers an odd solution to her problems- a book authored by Victoria Zaayer, a woman who writes of people who can enter their own minds to fix their problems from the inside. Camilla is surprised to find that she is one of such people, and she enters her own subconsciousness to discover why her mind is crumbling apart. But waiting for her are creatures distorted and violent, figments that she feels don't even fit into the imagination of a creative like herself. All she knows is that Victoria Zaayer says that one should look for their Possessions in their mind- items that hold a hidden importance to each individual. The Possessions are the key to keeping herself alive and sane- assuming Camilla can hold off the amalgations that creep through the halls of her mind.
Possessions is a survival-horror-ish type of game. The general idea is that Camilla's mental world does not act like the real world. As such, unusual principles are ever present. For example, Camilla can only carry one item at a time, whether it be a weapon or a key. In order to survive, the player will have to strategically manage the locations of their items so they can dispatch the foes that come their way.
Or at the very least, that's the idea. Again, this is a prototype for a potentially larger game. If I continue building and improving this project, there will be at least 3 more main monsters and more weapons to fight them. Not to mention a few... let's call them "surprises." What this prototype can't show people yet is that part of the purpose for the system in place is to have multiple monsters moving about an area at a time. If you have any feedback on the prototype, I'd love to hear it. If I can, I want to make this game the best it could possibly be.
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