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What do you think?

PLS ADD LINUX SUPPORT

You should fix the Lighting or at least add a gamma setting since the training map is most of the times way to Dark, I really like the Idea with the Prop hunting!

Oh my god, one of the best game modes in a video game is now a standalone game!!

the animations arent the best and when I picked the SMG I got a rocket launcher?? sadly couldn't find a game but a standalone prophunt is really exciting
p.s. hi Jim Pickens

can you make this for mac i really want to plays this

Free

PropHunt

Version: 0.2.78 months ago
Free

PropHunt Linux

Version: 0.2.78 months ago
Free

PROPHUNT Old

Version: 1.4.0about 5 years ago

Prophunt is a multiplayer game where there are two teams Hunters and Props.
Props will hide from hunters while hunters will find them.
Props have to survive 6 mins by becoming various objects from the map and blend in with them

shooting_gif.gif
highresscreenshot00004-pxwcuqms.png

Requires 2 players minimum
The game can be played without steam but only offline Lan
STEAM will be required to play online

ALL CONTROLS ARE EDITABLE

Public Assets used:

Good sky

Bp wpn component

Fps weapon bundle

Military weapons silver

HQ Residential House

Flyingkitty's Video: Now That's A Lot Of Phil Swift Brain Damage

Note: Game is in early access so expect some glitches and bugs.

#shooter #multiplayer #survival #fps #other #action #singleplayer #survival #3D #FirstPerson #PvP #prophunt #UnrealEngine



teen
Mild Fantasy Violence
Animated Bloodshed
Mild Language

Update V0.1.7

Very Small Update

See Article for update notes.

Picking up objects using Physics Handle with Network Replication.

Note:

The Trace Distance Collapsed node is being used to prevent picked up object collision with player. You can change it to a fixed value or in my case the trace length.

Small Patch

v0.1.6

Update v0.1.5

Sorry for taking so long. Again.

Prop location reveal.

It is a mesh particle with color and opacity changing over time.

Any color suggestion for start and end?

Loading...

There was a major fps drain using the directional sunlight, So i removed it and used rain instead.

The rain particle's material refract light from the surroundings.

Graphics option menu changed.

I might change the color scheme and size of text/options.

Does anyone want a terrible looking Doughnut?

Update 0.1.4

Patch Notes

Sorry for taking so long.

I ended up changing the cabin mesh as the old mesh was causing performance issues. It doesn't look as good as the old one though.