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In Let Them Come: Onslaught, enemies don’t just vanish; they reposition, keeping the pressure on 👽 Today’s devlog breaks down how we handle spawning, visibility, and performance
Wishlist now: http://bit.ly/LTCOnslaught


In Let Them Come: Onslaught, no two runs are the same
We created a handcrafted tile system with unique layouts, obstacles, and rewards. This keeps exploration fresh and visually rich.
Wishlist now: http://bit.ly/LTCOnslaught


Introducing the Photon Saber in Let Them Come: Onslaught
Starts with a single slash, but evolves into a spinning AOE devastation as you level it up.
Wishlist now: http://bit.ly/LTCOnslaught
#gamedev #UnrealEngine #indiedev

Are you doing unnecessary work when calling Delegates in #UnrealEngine?
I wrote an article about this small topic since I was dealing with it recently (it's free to read!) Includes examples and fancy Macros.
https://www.patreon.com/posts/unreal-engine-131408500?utm_medium…