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#UnrealEngine
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Breaking down the AI for the enemy in Lobo, revealing how to fake smart and complex behaviors. 🎮🤖
Having fun debugging bullet impacts to dynamically change VFX and SFX based on the surface. 🎯💥
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Guns and swords? Why not? Gu Currently working on a new controller using ALS and Combat Fury for Lobo! Stay tuned for more updates!