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What do you think?

Aquí te dejo unos patios recomendados para el modo editor:

far_future_teaser_lawn.png
dark_ages_teaser_lawn.png
big_wave_beach_teaser_lawn.png
frostbite_caves_teaser_lawn.webp
lost_city_night_lawn.png
lost_city_teaser_lawn.png
neon_mixtape_tour_teaser_lawn.png
jurassic_marsh_teaser_lawn.png

how do i change to english

@KoDyXD hay un bug muy grave si usas la pala luego de que cae el ultimo zombie que obliga a el juego a cerrrarse mi recomendacion es que el juego detecte que haz derrotado a el ultimo zombie y compruebe que estas usando la pala

ejemplo:

si ultimo_zombi = muerto

dar a usando_pala? = no

This game is phenomenal. At certain points, it even feels more official than the real game. It is truly a testament to what Plants versus Zombies 2 should have been.

The level design is unbelievably good. Taking inspiration from the original style maps of PVZ2, the creator separates each world into one single path with branches leading to optional challenges. These main levels are designed with the same philosophy as the original game, slowly introducing new elements with FAIR and REWARDING difficulty. Unlike the official sequel, which seems to randomly disperse levels that vaguely increase in challenge, this fan project clearly had direction when designing its worlds.

Besides the main levels, the off-branch levels were also designed in a way that added extra challenges instead of filling up space. Not only were these bonus levels quite challenging (which is a good surprise), They also introduced new plants or gimmicks in a natural way that made the player feel excited for beating each level.

Visually at first, it looks nearly identical to PVZ2. Where it differs, however, is from the technical talent required to animate each plant or zombie. The smoother animations make the art style pop out; a trait that was squandered by Pop Cap and their comparatively amateur animating skills.

Finally, I was impressed by the general balancing of the game; Plants that in the original felt useless were remade to be more fair and fun to use. In turn, plants that were overpowered Received balancing changes that made them work with the rest of the game.

Overall, this is one of the best fan games I've ever played for PVZ. It's a shame that its title might throw some people off. Regardless, keep up the good work. I can't wait to see how this game develops.

Hay un error en el nivel 5 del Antiguo Egipto, en vez de decir "Antiguo Egipto 1-5" pone "Antiguo Egipto 1-1"

Free

PvZ 2 Time travels PC

Version: 0.3.8almost 2 years ago
Last version available for PC

This fan game is oficially canceled and I don't have any plan to release any part of the content that was made.

You'll be still able to download the game and try it, but do not expect new content apart from what was already added.

Thank you for supporting the development of PvZ2 Time Travels through all this years!

PvZ2 Time Travels is a fan game that recreates the first three worlds from the original PvZ2, but now for PC.

This last version includes:

Three full worlds: Ancient Egypt, Pirate Seas and Wild West.

57 unique levels.

22 plants with unique habilities.

34 unique zombies.

Editor Mode with basic functions.

#fangame #pvz #plantsvszombies #strategy #pvz2



all-ages
Mild Cartoon Violence
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