Comments (3)
@FellowPlayer
Not sure I get your comment...The completed game is released.
There are a few spots we would like to retexture and maybve a world escape point we missed but this is the released version...
We are hoping to have a playable demo of lvl1 and part of lvl2 next weekend! Stay tuned for!
Be sure to check out the VR version on Steam!
http://store.steampowered.com/app/556540
Notso Entertaining Productions:
Remember those days long ago when the idea of gaming was only text?
Those adventure games that drove you nuts, typing in 2 words "go north", "Take Torch" etc...
Frustrating you to no end trying to think of the right combination to just open the freakin door!
Well here it is. The chance to actually FINISH one of those games, in true graphical style!
No more 2 word commands, just point and click your commands!
This is a graphical remake of the 1978 Tandy game: Pyramid 2000.
(I have been given the rights to use the name and recreate it)
We tried to stay as true to the text as possible, but due to not having a graphic artist we had to make do with what we could and it is progressing nicely!
Currently it is only playable on PC. and in English.
Working on touchscreen controls for 'Convertible" laptops-Only windows based. (Other translations will be released as available)
MAC/Linux have a few issues that should be easy enough to sort out once we have the PC completed.
Hope to see you at the end!
Christopher/Notso :
Team/GDD Creator (This team was great, it all went smooth! thanks guys!)
Level/room design
Scene decorator...Does this sarcophagus come in pink??
Prop Master/funding of the little things required to finish
IP rights procurement (License to use music, etc...)
https://www.linkedin.com/in/ChristopherNotso
Olivier Chrun:
Designed interface conversion from Text-Based to 3D.
Planned and implemented in-game logic and interactions.
Wrote inventory and scene item examine and interact text.
Modified the menu system, its arrangement and theme.
Organized and laid out the auto-saving mechanism.
Scrum Master, Secretary, Scrum Product Owner, Glorified Intern.
https://ca.linkedin.com/in/olivierchrun
Alvaro Urrutia Luna
Coded and integrated C# custom scripting.
Textured, modeled, and structured levels in a coherent art style.
Customized, modeled, and polished scene item game objects.
Customized, modeled, and created icons for inventory items.
Directed and staged camera and lighting effects.
https://sv.linkedin.com/in/alvarourrutia
Thanks to:
GWO and RadioShack for allowing us to remake Pyramid 2000.
Game Engine:
Unity, the editor, the team, and the whole community behind it.
Framework:
Adventure Creator - ICEBOX Studios
Music:
Derek Fietcher - Ancient Egyptian Music - Pharaoh Ramses II
Assets:
3D Everything - Temple of the Pharaoh, Egypt Tomb 2.0
Next Level 3D - Ancient Modular Tombs
Kiria - Medieval Barrows and Wagons
Matias Romero for the great font.
Jason Booth - Texture Painter tool
Michal - Volumetric Lights
#adventure
Comical Shenanigans