views
88
likes
1

Comments

What do you think?
No comments yet.

Welcome to the PRISM!

Download and Play the alpha prototype demo NOW, Radiant LUX is on itch.io!
https://starlightgs.itch.io/radiantlux



The core concept to Radiant LUX, this abstract-themed 2D shooter is simple: destroy enemies of a color, and you level up your shot of that color. You also deal more damage to enemies of the same color as your shot.

You start out in the Red refraction, which spawns red enemies. However, occasionaly an enemy of a different color will appear. Kill that intruder, and a portal will spawn that leads to his refraction, which spawns enemies of that other color. That way you can get a new attack from that color and level it up (oh yeah, leveling up each color provides different attacks and passive abilities to your vessel).

Also, after gathering a few levels in different colors, a boss will appear. These bosses are made of several, multi-colored parts. And, remember, you deal more damage hitting stuff with shots of the same color. So, make use of that in your advantage! :)

Oh yeah, and all content is randomly generated. enemies, bosses and movement paths are all generated on-the-fly, so each time you play, the experience is unique :D

So, in short this game is a SHMUP, eh?

Yeah, Radiant Lux It's a 2D shoot-'em-up set in an spectacular universe of lights and colors. And EVERYTHING in this game's environment - from the enemies composition to their movement and attack patterns down to the BOSSES - are procedurally-generated, Making Radiant LUX essentially a "Roguelike 2D Shooter", in which no play session is gonna be anything like the last one! No memorizing patterns on this one :D

Nice! So what features are you releasing the game with?

OK, so here are some of the things planned, to name a few:

  • 6 different colors for your vessel to level up, each one with 5 levels of unique attacks and passive abilities!

  • Procedurally generated enemies and bosses using a modular system which makes every single enemy unique

  • procedurally generated BOSSES comprised of several modular parts and different attacks for each stage!

  • Combo system - the more enemies you defeat without being touched, the more points you make and the faster you level

  • Missions system - achieve randomly generated objectives in each stage to rack up even bigger scores!

Also, Radiant LUX is in indieDB! Come drop a visit at http://www.indiedb.com/games/radiantlux

Come drop a message! make yourself comfortable, to keep yourself updated on the game's development, and why not just chat a lil' bit? C'mon, I'm fun! I have cookies and cake! :D
#shooter



all-ages
Nothing has been posted to this project page yet. Check back later!