Comments (8)
Collecting all the crystals was a bit too tedious for me, but the game was pretty good all in all
nyannyannyannyannyannyannyan =3
awesome love it ;)
I like it! Particularly the diegetic inventory/minimap. Was worried a bit about the fuel death penalty combined with some trial and error level design, but thankfully I was able to finish without having to restart.
Minor visual issues: The letter "T" is really hard to read in your font, and checkpoints can easily blend into the ground.
Minor issues: I kept using X to close the translation screens (like I would the captain conversations), but this just caused the player character to rescan the background. And I think there's a numerical discrepancy between what the captain tells you he needs when you die, and what he tells you if you send some fuel his way via a checkpoint? (Died, said we need 78. Donated a fuel cell on the same life, said we need 82. Difference of 5-1, which I think means you don't add the death penalty until after that dialogue.)
Very nice game!
I love how I had to learn how to play by making mistakes, it really makes you wander off and see what you can do.
I believe there either needs to be some sort of checkpoint system or that all of your progress isn't reset when you die (as it can become repetitive to repeat the same patterns).
Great game though. :) 5/5
Can you find enough fuel to go you and your caption back home?
You are just a service android. You and your captian are strandard on an abandoned mining planet and you have been sent out to explore the caves to find whatever fuel you can.
Controls:
arrows - move
z - jump
x - action
#adventure