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What do you think?

I have just tried the game. I think it is a cool and educative experience, I tried to play it first without reading the description and it surprised me when I noticed the ball was a character.
I agree with you in that it would be a nice VR experience, have you thought about Cardboard too? It's not the same as Oculus and Vive but right now it is the most accesible VR for children

#allyjam - Repel Ball is a simple and short experience designed with the objective to demonstrate ally behaviors for ADL's #allyjam.

If selected, I will be releasing a virtual reality version compatible with Oculus Rift, Vive, and Mobile VR the second week of November in time for the ADL Never is Now Summit.

Debriefing (Please play the game before reading the below)

In this game, you are first posed with a friendly looking figure that invites you to play Repel Ball. You can continue to play forever, but if you let the "ball" hit you, you'll see it has a face and it's a person.

My goal in this first part was to show that a bully can be someone that is nice to you, that it might not be obvious to you that bullying is going on, and that it's never too late for you to stop.

At this point, the game will continue on forever until you decide to stop participating (ally behavior 2).

Once you choose not to participate, the bully of our story will leave, and you will have the opportunity to learn more about our stories victim, which relates to ally behavior 5, Getting to know a victim instead of judging them.

We see a flashback, and realize how the victim lost his cape.

When we return, the victim explains that repeling is negative energy, and teaches us how to emit positive energy.

At this point, the bully returns with others, spouting negatively. When we use our positive energy to support the victim, the others join in supporting him - this relates to ally behavior 1 "supporting targets".

After all this, the game is over, and you can continue to emit positive energy to see everyone dance.
#adventure



all-ages
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