Rot Magus is a classic 8-bit roguelike turn-based role-playing game about an unknown hero who plunged into the realm of the Dark One to face him and his endless army in the hope of fortune and fame. It features dozens of different monsters, items, spells, and an infinite map filled with winding mountains, deep forests, barren deserts, and tranquilizing lakes.
This game is an extended, browser-based remake of Ronny Wester's Magus, built with rot.js and Phaser.
Traverse the mysterious lands, acquire powerful weapons and magical artifacts, destroy the endless armies of evil in close combat, or from afar, and gain enough experience to level up and become the strongest and most famous hero of all time.
Controls
Click on terrain: move once
Keep pushing the button: move continuously
Click on the adventurer: rest
Click on a monster next to the adventurer: melee attack
Click on a monster in the distance: ranged attack
Click on a slot on the equipment section: equip or unequip an item
Click on a slot of the top inventory section: pick up or put down an item in your inventory
Click on a slot of the bottom ground section: pick up or put down an item on the ground
Current features
infinite simplex noise-based procedurally generated map with mountains, caves, forests, plains, deserts, wastelands, swamps and lakes
1 adventurer, collecting items, gaining levels, regenerating, slowing down and accelerating based on different internal and external effects, traversing specific terrains that others cannot
17 different monsters, melee and ranged attackers, spellcasters, approaching or attacking from a distance, remembering the last seen spot of the adventurer
90 different items including armors, shields, helmets, gloves, cloaks, amulets, rings, melee-, ranged- and throwable weapons, magic spells, magic potions, and other magic items
simple movement and attack animations, special effects
inventory management with tooltips
weapon-based melee and ranged damage system, dual-wielding, chance to hit, critical hit, armor-based defense system, attribute modifying magic items
diverse magic system, single and multiple targets, positive and negative effects, behavior manipulation, transportation, vision, and summoning
map seed browser
high scores
fullscreen mode
adjustable game speed
In development
structures: river, inn, temple, town, castle, dungeon
maze layer with roads connecting each structure
9 different adventurers
32 different monsters
Shooting star and Enchant
multiple characters controlled by the player
character creation
trophy room with monsters, items, and personal stats
sound effects
music
Version history
v0.6.0 (Nov 11 2019) - Magical landscapes
Game
Add all magic items except Shooting star and Enchant
Add all magic spells
Add complete rest
Add critical hit
Add ranged damage differentiation
Add monsters: magician, monk, warrior
Add summonable monsters: demon, djinn, fenix, golem, lightning, shadowbeast, undine
Add biomes: desert, swamp, wasteland, plains
Add structure: portal room
Improve ranged attack
Improve biomes: mountain, forest
Map browser
Add Map browser
Hall of fame
Add Hall of fame
Settings
Add Settings
Add fullscreen
Add game speed
Misc
Add Restart game
v0.5.0 (Oct 31 2019) - To infinity and beyond
infinite simplex noise-based procedurally generated map with forests, mountains, caves, and lakes
improved inventory management with tooltips
weapon-based damage system, chance to hit, and armor-based defense system
dual-wielding modifiers in melee combat
depleting and infinity-enchanted arrows, throwing and telekinetic weapons in ranged combat
added orchs and orch archers as new enemy types around lakes
looting
v0.4.0 (Jun 16 2019) - A new phase
243*243 tile sized simplex noise-based procedurally generated map with forests, mountains, caves, and lakes
simple movement and attack animations, special effects
improved inventory
v0.3.0 (Jan 5 2015) - Monsters and weapons
This is the first real pre-release of the game, featuring:
basic game mechanics
some weaker monsters
starting equipment
a couple of items on the ground
essential melee and ranged weapons
regeneration, damage, death, XP, leveling
Mild Cartoon Violence
Mild Fantasy Violence
Comical Shenanigans