Comments (13)
Pretty cool concept for this game! Although it was a bit hard to see where to go with too many overlapping lights
Great concept! I got really lost in the maze, and after a while I started just spamming around to find whatever I could. but the more open areas are fantastic.
As a thought, what if the lights died out slowly, rather than popping out of existence? That would create a much more dynamic view. Also, having objects in the scene for the lights to illuminate could look absolutely beautiful if done right.
I found that I didn't use the purple light much, it was much easier to navigate by spamming the green light. Maybe if the purple light kept moving somehow, or expanded/melted to reveal an area of the floor when it stops?
This is awesome on so many levels!
That shader is pretty awesome!
I really like the lybarnith idea, u'know testing your memory and all gotta imagine where things were.
I would like though extending just a tiny tiny bit the range of things you lit. (not distance, but the range of sight)
You might wanna fix (or not cause it was awesome) the fact that I can shoot as far as I want. This was actually pretty cool cause then I could see that I was in a huge building of sorts and could get general perspective. The you might want to turn a bit the blooming cause it's in my very hard seeing when you're close. From afar it's great but it blinds you when you're literaling stumbling a wall you didn't know existed.
Overall this could be an awesome awesome game in the future! Just keep on working and I think having some sort of idea in mind could help a lot. By this I mean a story or theme - for example make museums or free world between the mazes that could tell the story through architecture itself - futuristic? alien? prehistorical? You can make lots of stuff with this idea I think this has a certain discovery and exploration aspect in it which is pure gold. All I can say is good luck, I'm gonna follow it and hope to see something creative and fun going on!
Would love to see a Mac version!
I love this invisible labirynth gimic i would say you could ad some score for amount of light used or time needed to get to target and it could be played by youtubers. I would suggest next map invisible labiryth but on top of wall with stairs so you need to walk on top of invisible wals to get to that target and if you fall you need to find stairs and next helper could be arrow to show you where did you go last time.
Robotsight is a short first-person-platformer game that lets the player perceive its environment through the lights that it casts upon it.
Controls :
wasd to move
mouse to look around
space bar to jump
left and right click to throw lights.
The game doesn't have a lot of content because I didn't know if this concept was worth pursuing. Any feedback would be greatly appreciated.
#gjfest
#platformer