Comments (9)
OMG the camera control is terrible !
Great game to be made in 72 hrs. Too hard for me right now, but still very fun. GREAT JOB!
Yay I am the first to download!
--CONCEPT--
This is a puzzle game that it' s all about rotating and moving a room... Move the room, and the ball(Player) will fall due to the gravity. The ball has to collect all the blue-yellow cubes, to complete a level. Avoid the red-yellow cubes(enemies)! They exist 5 levels, and a very difficult test level(tutorial).
...I know, the description doesn't make sense... Try downloading the game, and playing it on high settings, for good "transparency rendering"(When you rotate the room too much it will render transparent walls for easier naviga.ti..o... just try it, I can't explain it!)
--SOFTWARE--
Unity
Blender
MagicaVoxel
Ubuntu
--CONTROLS--
WASD and QE to rotate the room.
Sorry for the difficult controlling system, but with a mouse I can't simulate 3D movements easily, without causing collider issues. I am still a beginner with unity, hopefully in the future I will be able to improve them :)
--NOTES--
This is my first unity game, and my first Ludum dare submission, so it sucks, expect it.
Try playing it on ultra settings, it's well optimized, and it' s a game changer.
If you want to enter free cam mode, press esc and read the description.
Take your time playing the game, feel free to press skip level, and remember that the last levels are easier than the first(No scalable difficulty).
--CREDITS--
The one asset that I haven't created, is the sound track. That's why I have removed the Audio judging. Note that I am not a "graphics designer", neither a "programmer", it if my first try to create a game. The music is the only cool thing about the game, but it is an cc0 asset.