
Trophies

The Tutor
Clear Night 0, the time where you get to learn about Cell Area 1408.

Gone Wrong
Clear Night 1, where the dungeon grows stronger and scarier.

White is Black
Clear Night 2, where the shrouding black shadows have been replaced with a thick white fog of plague.

Flooded Darkness
Clear Night 3, the night when you need to wade through the murky underground waters.

God's Wisdom
Clear Night 4, where you find a stone door sealed shut with a strange runic symbol and solve it.

Amnesia
Clear Night 5, the night you descend into the darkness during an oil crisis.

Jumpscared
Clear Night 6, the night where you found a phantom crystal ball and possibly witness a disgusting dog beast.

Confusion
Clear Night 7, the night of a red-tinted dungeon and crimson atmosphere, you were given no map to traverse.

Fangle Forest
Clear Night 8, the night you were in a calm and beautiful forest, relaxing as you try to find Zero and One.

That's a Lotta Loot! I
Collect 60 gemstones.

That's a Lotta Loot! II
Collect 140 gemstones.

Redeemed Child
Descend to the very bottom of the Stairs of Despair in Cell Area 738 and jumped off from it at the end of Night 6.

Troubled Child
Escape the dungeon without stabbing the fake doll at the very end of Night 8, only to be stabbed in return.

Restless Child
Give up escaping in Night 7, ending the night too soon only to find out that it has just begun...

Traumatic Child
Escape the dungeon in Night 9. After saving all nine dolls, the dungeon continued to haunt and torture you for the rest of your life, with no hope of ending your nightmares.

Crying Child
Clear Night 9... and obliterate Cell Area 1408.

King of Alfholt
Achieve this trophy to view the description.

That's a Lotta Loot! III
Collect 220 gemstones.

Electro-boy
Escape the dungeon in Night 7, in less than 50 seconds.

Expert of Gemstones I
Collect 310 gemstones.

Expert of Gemstones II
Achieve this trophy to view the description.