Comments (3)
It's simple, but I liked.
Put a cool background music, and it will be perfect.
I liked the commentary and how the mechanics reflected deeper meaning- could be something worth taking to a larger project.
Decent game. Not terribly addictive though, and there were some collision issues (i.e., getting hurt from touching them when they were created.
A game I made in 1 day for the experimental gameplay project simulating trying to go cold turkey from an addiction. Each circle represents a day which has passed, each day becoming more and more difficult as smaller versions of yourself (your mind) clutter the screen and hurt you if you touch them. The aim is to achieve the highest score before the red mist reaches the end of the screen.
#other
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