Comments (3)
its a bit unfair because I went around and picked up multiple arrows but I was only able to fire one and all I collected were just never used. if this game only lets me store one and fire one I should be able only collect one and the rest I cant pick up.
10/10 best first person nightmare
Next step... VR
Play as Sam, the art director for this game, as he wakes up and realizes he's been forced to make a first-person maze game. Traverse the maze to find Ballista bolts in order to kill Satan and make this hellish nightmare more bearable.
This game was made as part of a 24-hour game jam by the Queensland University of Technology Game Development Club. Members involved include:
Sam Struik - Art Director
Blake Kammermann - Project Manager/Designer
Daniel Troy - Programming Lead
Kevin Shum - Programmer
Jared Carey - Programmer
Nick Leu - Programmer
Patrick Chang - Programmer
Benjamin Rowe - Programmer
Tom Knowles - Programmer
Brendan McIntyre - Programmer
Reagan Marshall - Programmer
Mia Andersen - Artist
Isaac Tattersall - Sound Designer