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Comments (7)

What do you think?

peopble playrgounb

Hir

A great little game to mess around with! I was wondering about something. The engine you mention in the description which is used in this game, does it have any relation or usage of any of your new games if any? It sound pretty cool and I would love to check it out.

good game

A very simple customisable falling sand game.

I made this to test a game engine a friend and I have been working on. I fixed many bugs in the engine while making this, which was one of the goals.


Controls

LMB - Place

RMB - Remove

R - Reset grid

Scroll - Select powder

F1 - Normal view

F2 - Temperature view

F3 - Sleeping particle view


config.json

The config.json file defines a few settings and all the element presets that appear in the game. Each will be explained here.

Version Application version

WindowWidth The horizontal size of the window in pixels

WindowHeight The vertical size of the window in pixels

GridResolution Resolution of the simulation grid

Iterations Number of simulation steps per frame

SleepThreshold Constant that determines when a particle can sleep

Elements The list of element presets

An element is defined by a set of different parameters:

IsNothing Is the element considered empty? Will ignore all other parameters if set to true

Temperature The starting temperature of the element when placed

Density The density of the element in its solid state

MovementType Type of movement in its solid state

		
			0 Standard powder movement
1 Concrete movement (currently not implemented)
2 Static movement
		
	

BaseColor RGBA values for the solid colour of the element

HeatGlow Does the element glow when in its liquid state?

MeltingPoint Temperature at which the element turns to liquid

BoilingPoint Temperature at which the element turns to gas



all-ages
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