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Comments (9)

What do you think?

If I have any problems leaving this game, I'm gonna be really upset

Keep going, best way to convince people that your game is cool is to show them what you do or you can do.

Not a bad start, might I advise invisible collider walls around the maps to prevent me falling forever into the dead zone. Looking forward to what you will add to this. If you like a modeller to help let me know if what I do could match what you want - http://fellowplayerstudios.com/

Not bad at all... could reduce the blur while looking around though, more polygon count, ect. but it's really good

I have my Oculus connected, but I don't know how to start the game in VR..

Game Soundtrack

1 song

Title Screen | Crossing Fields | Synthia Keyboard Cover
 
5d0ca975b6f40.png

#sao #swordartonline #vr #saovr #swordartonlinevr #mmo #mmorpg

ABOUT THE GAME

First off, I want to say this: this game is playable and functional. The game is in an alpha state, but you can join into a room and play! But this is a concept stage, and VR is not just yet implemented due to money issues (i can't afford an oculus)
This is not like any other SAO game on GameJolt. Most of them are just "ideas" and devlogs with no playable build. This game has the foundation laid out, and just needs some lovin' for the RPG aspect of the game.

SERVERS

SAO: Time Core VR: runs via PUN+, an awesome service to make your games Multiplayer. It also uses LOVATTOS MPF! Want to support Servers and player count?
Donate here: https://paypal.me/coryg58

DEVELOPMENT

Expect a full release with RPG elements in approx. 2 months. Follow the game to get constant updates! Don't worry, the game will never go a week without a devlog! I am looking for modelers, so if you can 3D model, join the Discord server: https://discord.gg/e8E3xeJ
#adventure



all-ages
Mild Cartoon Violence
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