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T-Bone's Sonic The Hedgehog 1 Improvement

Version: 0.1.03 days ago

This is an improvement hack of Sonic 1 that I've been working on for a good while now. The hack is meant to improve various things in Sonic 1 and even add brand new content. The hack is still in progress, but here's what it does so far:

  • Adds a brand new fade-in effect when the Sega logo shows up before the game starts

  • Fixes the horizontal centering of the title screen

  • Restores the unused "Press Start Button" text on the title screen

  • Puts the levels in the Level Select screen in the correct order

  • Changes entering levels from the level select to where you can only press A or Start to enter a level instead of also being able to press B or C

  • Ports Spindash from Sonic 2

  • Fixes the infamous "Spike Bug"

  • Fixes the bug where jumping next to an object can cause Sonic to do his walking animation instead of his jumping animation

  • Improves Sonic's shoe sprite when using a spring

  • Improves Sonic's push sensor which decreases the likely hood of Sonic getting stopped by a decently shallow slope while rolling

  • Improves the rolling speed cap

  • Improves Eggman's Signpost sprite to resemble the 2013 mobile version's sprite

  • Fixes the 100 Point Markers bug to actually add 100 points to the score instead of just 10

  • Makes boss moving coding quicker in each frame

  • Fixes the bug where ducking while riding the block over the lava in Marble Zone can make you phase right through it

  • Removes Caterkiller from Spring Yard Zone's Pattern Load Cues due to the enemy being unused in all 3 acts, fixing one of Roller badnik's rolling frames

  • Fixes the game crashing if the camera is panned down during the end of acts 1 and 2 in Labyrinth Zone

  • Fixes water waves not appearing at the left screen in Labyrinth Zone if you pause the game

  • Fixes the fan physics in Star Light Zone to not push the player back if they're in debug mode

  • Improves Plasma Ball target X positions in Final Zone

  • Adds an invisible object at the end of Final Zone to prevent Sonic from being able to fall off the edge and die

  • Ports Sonic 2 sound driver assets for better modulation effect frequency

  • Fixes the PSG noise bug (1-up bug)

  • Fixes the bug from the SMPS driver that can cause incorrect voice data to load in the SFX if certain conditions are met

  • (In progress) Restoring the Saturns from the prototype in Marble Zone

  • (In progress) Playable Tails and Knuckles

The hack also comes in different revisions so that most Sonic 1 roms should work. Revision 1 is the most recommended to use.
#romhack #classicsonic #sonic1 #sonicthehedgehog #segagenesis #sega



all-ages
Mild Cartoon Violence
Mild Fantasy Violence
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