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T-Bone's Sonic The Hedgehog 1 Improvement
This is an improvement hack of Sonic 1 that I've been working on for a good while now. The hack is meant to improve various things in Sonic 1 and even add brand new content. The hack is still in progress, but here's what it does so far:
Adds a brand new fade-in effect when the Sega logo shows up before the game starts
Fixes the horizontal centering of the title screen
Restores the unused "Press Start Button" text on the title screen
Puts the levels in the Level Select screen in the correct order
Changes entering levels from the level select to where you can only press A or Start to enter a level instead of also being able to press B or C
Ports Spindash from Sonic 2
Fixes the infamous "Spike Bug"
Fixes the bug where jumping next to an object can cause Sonic to do his walking animation instead of his jumping animation
Improves Sonic's shoe sprite when using a spring
Improves Sonic's push sensor which decreases the likely hood of Sonic getting stopped by a decently shallow slope while rolling
Improves the rolling speed cap
Improves Eggman's Signpost sprite to resemble the 2013 mobile version's sprite
Fixes the 100 Point Markers bug to actually add 100 points to the score instead of just 10
Makes boss moving coding quicker in each frame
Fixes the bug where ducking while riding the block over the lava in Marble Zone can make you phase right through it
Removes Caterkiller from Spring Yard Zone's Pattern Load Cues due to the enemy being unused in all 3 acts, fixing one of Roller badnik's rolling frames
Fixes the game crashing if the camera is panned down during the end of acts 1 and 2 in Labyrinth Zone
Fixes water waves not appearing at the left screen in Labyrinth Zone if you pause the game
Fixes the fan physics in Star Light Zone to not push the player back if they're in debug mode
Improves Plasma Ball target X positions in Final Zone
Adds an invisible object at the end of Final Zone to prevent Sonic from being able to fall off the edge and die
Ports Sonic 2 sound driver assets for better modulation effect frequency
Fixes the PSG noise bug (1-up bug)
Fixes the bug from the SMPS driver that can cause incorrect voice data to load in the SFX if certain conditions are met
(In progress) Restoring the Saturns from the prototype in Marble Zone
(In progress) Playable Tails and Knuckles
The hack also comes in different revisions so that most Sonic 1 roms should work. Revision 1 is the most recommended to use.
#romhack #classicsonic #sonic1 #sonicthehedgehog #segagenesis #sega