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Comments (14)

What do you think?

really fun and smooth! awesome work so far!! <3

This looks good, it has a lot of potential, I'm excited to know the story, I hope to see the return of the only great and good dictator, "Comrade Black"

wow

I really like your 3D model of Pinky. Good luck to your project

This looks pretty cool. I'm really interested into who that bird character is?



all-ages
Intense Cartoon Violence
Intense Fantasy Violence
Comical Shenanigans

The layout of the first level is basically complete, but it will take a lot of time to polish the mechanics, and especially to make all the unique 3D art assets for buildings and the like. Stuff that's hard to constantly grind at with other work.

School has been taking up a lot of my time, and there's other stuff I'm working on for now, but don't worry! I'm not abandoning the project, I'm just not going to work on it as much.

In somewhat sad news for me, I'm putting major development on the project on hold probably until next summer. Any project like this solo takes a lot of work, even if my goal for now is just to make a demo.

PROTOTYPE DEMO ON GOOGLE DRIVE (because uploading here is being a pain) Feedback is much appreciated! NOTE: Backslash enables low settings.

https://drive.google.com/drive/folders/1-nolFhCXhv4oq1QyS2nUbxHR…

I've tried to upload the prototype version of the demo like 4 times now and it keeps failing for whatever reason with a vague server error, so for now I'm putting it in my google drive, because why not.

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Almost done building the features of the first two sections, still needs a bit more polish but it's changed A LOT since the last video

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also better Transform Engine is now in, now there's the cutscene too (a basic version) but I'll save that for the next video update probably.

Testing out a grass shader over the existing level (the reason I haven't expanded it yet is because I'm polishing mechanics from the existing level segments).

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Still working on implementing core mechanics as they appear in my level descriptions (some are very basic atm). Forgive my game journalist level skills.

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Maybe I'll put these out in the future...

(Archiving development builds)