Comments (3)
For some reason I can't reply directly to your comment so I'll say it here. Oh yeah I forgot it said you polished it up well it was really smooth I'm surprised I'm the only comment here. I don't mind if you make my video available here and on the game's itch.io page that's pretty cool thanks. What is the itch.io page?
I just started playing game jolt games and I've been going through the new section that's also free to play. This is the best game I've played so far and I've been through about 10-15 so far. Made in 48 hours?! That's awesome. I didn't beat the game though haha but I enjoyed it. Here's me playing it.
Changelog:
1.0.8 - Added support for AZERTY keyboard layouts.
A game about fighting what cannot be seen.
Pablo is a hunter, and he's out to retrieve something that was stolen from him. Your journey has led to this mansion, but it seems to be overflowing with spectres. Your only hope is this peculiar belt which uses sound waves to identify foes.
Spectroscopic is a very short game (each playthrough usually takes 15 minutes or so at most), originally built in 48 hours for the 2017 Global Game Jam, however it has been extensively polished and extra content was added afterwards as well.
Controls
Keyboard and mouse
W, A, S, D : Make Pablo walk.
Left Mouse button : Fires bass shots from your arm cannon.
Right Mouse button or Space Bar : Activates the sonar. (only after acquiring the belt)
Escape : Pause, or hold to quit game to menu. (WARNING: Progress is lost if you quit!)
Alt + Enter : Toggles fullscreen mode.
Gamepad
Left Analog Stick : Makes Pablo walk.
Right Analog Stick : Use it to aim your arm cannon.
A, Y, R or RT : Fire bass shots from your arm cannon.
B, X, L or LT : Activate the sonar. (only after acquiring the belt)
Start : Pause, or hold to quit game to menu. (WARNING: Progress is lost if you quit!)
Credits
Flávio Caribé : Game design direction, level design
Gabriel Werneck : In-game background music
Kevin MacLeod : Expertly crafted royalty-free songs
Luana Miguel : Character concepts and UX design
Raquel Marcolino : Art direction and additional concepts
Rodrigo Oak : Additional programming, art assets and visual effects
Various users at Freesound.org : Public domain sound effects
Myself : Core programming, level design
Thank you for playing, feedback and criticism is appreciated!