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What do you think?

This is a good game!

He'ya! I'm a voice actor and would like to participate in your project, if you want to contact me, write -
Owanicol#5299
or
https://twitter.com/MSudsui
Looking forward to your answer!

ta piola yo te sigo en youtube

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good gamer cezar

TRY THE DEMO NOW!

FULL RELEASE IN 2025

The following description and game details are based on the future full release, check out this devlog to see what features the DEMO has.


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In a timeline where Henry's plan has failed...

You're working for a group of investigators who are trying to get rich information about Fazbear Entertainment and their connection with William Afton. Your job is to investigate the old private warehouse of Fazbear Entertainment and save all possible information to the cloud storage. Things get worse when spectral visitors arrive. So, are you ready for the third round?

The Springlock: Aftermath is an FNaF fan-game featuring over 2 hours of gameplay with 10 intriguing main nights and tons of extra content, giving you a genuine FNAF game experience. There is something new to experience every night!

This game is heavily inspired by Oblitus Casa, JR's, TEALERLAND and FNaF 3!


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  • A fully 3D environment, but using pre-rendered HD images for the graphics, with a semi-realistic camera system.

  • Scary and suspenseful atmosphere in true FNaF style.

  • 10 main nights, each with a new experience.

  • Cutscenes that introduce the nights and give you context for the story.

  • Challenges mode is a post-game content where you can test your survival skills with challenging tasks.

  • Custom Night mode with many customizable options and presets to optionally beat them.

  • Explore and unlock your collection from the Logbook where you can see your achievements, the characters, rewatch custscenes, and much more.

  • Unlock over 30 Achievements with Game Jolt API synchronization.

  • Cloud auto-save system with Game Jolt API


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SYSTEM REQUIREMENTS:

This game doesn't require high-end hardware as the graphics and animations are pre-rendered and optimized with Unity, and it uses minimal shaders. It has been tested on older machines with good results. The minimum requirements are:

  • Windows 10, 11 with 64bits

  • Intel Core i3 or AMD Ryzen 3

  • Intel HD 5500 graphics or AMD Radeon R5

  • RAM 2GB DDR4

  • 2GB available space

  • 1280x720 or any 16:9 screens. This game partially supports 4:3 resolutions, but most of the game works fine in this format.


SOFTWARE USED:

A list of the software we used to make this game.

  • Unity - Game Engine.

  • Blender - Models, props, animations, 3D enviroments (basically we made all graphics there).

  • DaVinci Resolve - Video editing.

  • Photoshop - 2D arts, picture editing, UI, concepts.

  • Audacity - Audio editing, SFX composing.

  • Spotify - Motivation and adrenaline generator.


CREDITS:

The Springlock: Aftermath created by CesarZ and more:

This is a non-profit project that is made for fun and for the fans.

Five Nights at Freddy's series by Scott Cawthon.


This game contains flashing lights, loud sounds, and jumpscares. If you have any heart conditions and/or epilepsy, avoid this game!


Last updated on 08/24/24

#fnaf #fangame #strategy #horror #unity



teen
Fantasy Violence
Animated Bloodshed

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I made the cinematic intro for Night 3, but for now it's just a simple concept video to use as a base for the definitive version. I hope you enjoy it though!

My first ideas for achievements are implemented! They may be changed or discarded. I also plan to add new and original ones in the future, depending on how things go.

You can check out here: https://gamejolt.com/games/springlockam/506426/trophies

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Psst, are you bored? You can see how I'm adding new trophies in live in the trophies tab.

https://gamejolt.com/games/springlockam/506426/trophies

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Well I made a little cutscene system for the main nights. A cutscene could be presented in a night level as an intro (before start the night) or an outro (after complete the night).

Enjoy the placeholder video!

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Main Nights is almost finished, now we are working on more assets to replace the placeholders and creating more in-game content. We are also preparing for the beta test phase and making the first teaser trailer.

Everything is taking shape!

It's springlin time! @FazbearGameverse

Making UI things in Unity is fun

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I can't forget the aportation for the MML community

After 1 week of silence I have made BIG progress. Unfortunately, I can't show anything because most of it's spoilers and backend stuff, but this progress makes the game get closer and closer.

I hope to make an interesting devlog soon!