Comments (8)
this is neat to see someone also (wink wink) working on an srb2 tgf thing
although the level design is a bit braindead, would've helped if each level had unique enemies and gimmicks, something like minecarts in mine maze in original srb2 tgf
the arid canyon sequence was cool tho, would've liked something similar more
this also starts off looking similar to srb2 tgf but becomes more of a it's own thing? that isn't bad by any means, just an observation
a bit of personal nitpicks is that sonic's acceleration is very slow and there's no checkpoints as far as i've seen
again, neat little game
i soon
i'm not sure if this game is still being worked on but still, thank you for introducing me to gamemaker 8.2 (and also cool game)

in Castle Eggman Act 1 i got hit by a badnik and hit a spring, so this happened
thanks for the gm8 link, wink. When i complete 2 things that i'm doing i may mod this for fun.
Also, i think you could improve the game visually in some areas. And one of GFZ's acts has a piano instead of the main instrument, which isn't a problem but its volume is too low.
idk why everyones sleeping on this, cool asfuck
edit:after 5 or something seconds on GFZ1, the game just crashes. Like outta nowhere. Is this just for me?
The Game!!!
Heavily inspired by the TGF version of SRB2, this fangame reimagines the Sonic Robo Blast 2 we all know and love into... something involving 2D Classic-esque Sonic gameplay.
Was originally made in Game Maker 8.1 (but transitioned to GM8.2 later on), and it was made like 4-5 years ago, so this is OBVIOUSLY not up to my current standards. It doesn't even really play like a Sonic game outside of the speedy platforming. Maybe it's more like the 8-bit version of Sonic 1? I dunno. I liked that game.
I'm currently working on a prequel, and if that gets finished, then I will probably completely rework this thing.
Play regular SRB2: srb2.org