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Star Shooter Deluxe IV
Rosebud AI vibed game remixed from Star Shooter Deluxe III, and all its predecessors
lineage is: Star Shooter Deluxe III, remixed from Star Shooter Deluxe II, from Star Shooter Deluxe (the earliest one that was still by me), from Star Shooter w/Achievements by Hoytman created in turn from 2D Blank by mruw
Star Shooter Deluxe IV, and all predecessors are all when Rosebud AI hit a response limit and then i refactored for conciseness with Grok or some other reason with Grok to get around a Response-limit Stall then took it back to Rosebud and kept going. So by the end of that, the game is quite impressive compared to basic Star Shooter. These basically take one through the discussion that coding now is very often re-use even when it's real coding. And then even more so in the future coding as a discipline will be just arguing with AI where learning fundamentals will be like kids writing in cursive.
As pertains to "BALANCE" as a theme for GameDev.JS jam on Itch.IO for April 2025, let me just say there -is- a balance in bullet-hell between things being ridiculous and things being 3/4 difficult and very pleasant and IÂ think when you get Star Shooter IV to waves 13-19 you will get that feeling that the game has struck that .... balance.
(Hey we were told we can interpret the thing any way we wanted!) #shootemup #verticalshooter #shmup #retro #1980s #1990s #arcade #classic #verticalscrolling #scrollingshooter