Comments (6)
The aesthetic and overall gameplay feels solid, but there are few things that could use some work. I think that the jumps with ceilings on the side your jumping from could be more lenient, seeing how if one doesn't jump at the very last pixel, they would just hit their head and fall down into the pit. There is also one level where you will get killed if you go down the wrong path, but there wasn't any indication that it would kill you, and the first few times it happened, I thought it was a glitch. I feel like either some different box designs or some red color along the 'incorrect' path could prevent further confusion. I do hope that this game gets a full release, and hopefully this feedback was of some use to you.
like the music!
Looking good so far, Lit. The time it takes to move again after using the echo feels a little much, other than that no complaints yet
Game Soundtrack
A Simple Melody
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Don't Make a Sound is a game that can provide a unique experience to the person playing it. It puts you in the place of a robot that has to use echolocation to see. You'll be able to make a sound to see your surroundings for a limited amount of time every 7 seconds by pressing E. This sound is fairly loud, so make sure you're not wearing headphones at max volume when pressing E. Alternatively, you'll also be able to touch your surroundings to see them; this won't be too effective when you're jumping over gaps, however.
The movement controls in the game are the same as most 2D Platformer games; A to move left, D to move right, W to jump. The controls to move between different options in the title screen are W and S; to select an option, simply press Enter. The controls for the game's main mechanic, echolocation, have been listed in the previous paragraph. You can press Escape at any time to turn Fullscreen mode on or off.
Some of the walls in the game will only be seen by touch, and some only by echolocation. Some walls will also fade away if you spend too much time touching them; they'll come back in a couple of seconds if you give them some space. Whenever you will encounter a new wall or feature in the game, there will be a room dedicated to letting you get used to the new mechanics.
The game saves automatically at the start of each room. Any checkpoints you have in that room are not saved, and you will be put back to the start of the room you were in when you load the game. If the game closes down on its own, that usually means that you've progressed further in the game.
This game can be very challenging and possibly rage inducing. You can feel free to complain about it, and I might consider making some areas be less difficult. Any feedback is appreciated.